Last week and this week, my confidence as an intern has risen exponentially. Under my supervisor's direction, but acting on my own, I've created patron accounts and renewed their checked out items all by myself. I'm very proud of myself, by learning about Destiny, it will be easier for me to learn how to use other pieces of library management software. Also, I've been having plenty of opportunity to exercise my digital image editing skills. Recently, last week, I've received instructions to create three images advertising the Sip and Browse event hosted at the LRCE. Sip and Browse is held on a monthly basis, every Friday, from 5:00pm-7:30pm CST. During this time, LRCE members are invited to the resource library where they can browse and check out materials while enjoying provided beverages, such as cocktails, coffee, and tea. Although the directions specified three images, I found that I needed to create four images in order to fit all the important text. Upon completion of this, I emailed the four images to my course supervisor. She's is currently not feeling well this week and will be out of town later, but I'm sure she will enjoy the images once she has the chance to see them.
I look forward to practicing more with Destiny and applying what I've learned in future experiences. This week, I'll be researching gamification and the classroom and exploring the phenomena of the popularity of dystopian young adult fiction, as made popular by the Hunger Games series. The Giver, a novel that is often required reading in Elementary Schools, is a very popular example of young adult dystopian fiction, and I will explore the enduring popularity of this work and ask the question, "Will The Giver ever be dethroned?" Personally, I see the book as a classic that goes beyond the dystopian phenomenon, and believe the book will continue to be an enduring classic in schools. In a future blog post, I will further justify my reasoning.
I look forward to practicing more with Destiny and applying what I've learned in future experiences. This week, I'll be researching gamification and the classroom and exploring the phenomena of the popularity of dystopian young adult fiction, as made popular by the Hunger Games series. The Giver, a novel that is often required reading in Elementary Schools, is a very popular example of young adult dystopian fiction, and I will explore the enduring popularity of this work and ask the question, "Will The Giver ever be dethroned?" Personally, I see the book as a classic that goes beyond the dystopian phenomenon, and believe the book will continue to be an enduring classic in schools. In a future blog post, I will further justify my reasoning.
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